FALLOUT 4: Mod Vault #42 : HUDFramework
Visit our forums : https://community.gophersvids.com/
Gophers Website : https://www.GophersVids.com
HUDFramework [XB1]
HUDFramework is a UI framework that makes it possible for mods to add new UI elements to HUD or modify existing ones in a conflict-free manner.
Survival statistics, diseases, time ... and more! Welcome to a new world of user interface modding.
Available now:
HoloTime - HUD Clock Widget (https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/3359187)
HUD of partner status (https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/3359412)
Immersive HUD (https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/3366409)
★ What is possible: ★
Specific user interface elements of the mission, such as a radar, a minimap, or a countdown timer until the detonation
A clock on the screen showing in the game / real time.
Complementary status widget (see status and statistics)
Survival statistics widget (hunger, sleep, thirst)
Custom crit meter out of VATS
Weapon wheel
Accompany wheel
Custom cross
Hide specific elements of the user interface
Move any existing UI element
...and more!
For more information on how to start developing with HUDFramework, visit http://bit.do/hudframework.
★ loading order ★
The HUD framework should be placed below all the other UI mods.
There is no load order requirement for individual modifications using HUDFramework. See their respective mod pages for specific mod instructions.
★ Compatibility ★
Mods that use HUDFramework will never conflict with each other. This is why HUDFramework was developed to allow you to use more than one HUD mod at any time!
If you are using a non-HUDFramework UI mod and you replace HUDMenu.swf and want to continue using the other mod, you will need a compatibility patch. These replacements will always overwrite others, as is the case with all mods that try to overwrite the same file.
Compatibility patches can be generated automatically thanks to the HUD framework auto-patcher, which injects the HUD framework into any existing HUD menu. Mod authors can apply patches automatically and load compatibility patches for any existing HUDMenu mod. If you are using a HUD mod that precedes HUDFramework, check the forum thread to see if a patch has been generated for the mod.
Mod authors: to download the automatic patch, visit http://bit.do/hudframework.
Forum topic: https://beta-community.bethesda.net/topic/16734/relz-hudframework-xb1
0 comments:
Post a Comment